← Back to list
Colossus (Invest Like the Best / Business Breakdowns)Podcast27 Apr 2021Source: joincolossus.comHost: Patrick O'Shaughnessy

Josh Buckley - Identifying Legendary Start-ups - [Invest Like the Best, EP. 223]

In plain words

This interview is about how investor Josh Buckley finds startups that can become giants. He believes the gaming industry is two years ahead of others in marketing and operations, with innovations flowing from games to social media to enterprise software. He likes companies that look 'weird' early on but have fast-growing markets, like Airbnb and Bitcoin. Key holdings mentioned include NextHealth (a healthcare software company using a flywheel to connect clinics and developers), Rippling (employee management software, a success story), and Lattice (performance management software, also a success story).

AI SummaryAI-generated · may contain errors · verify against the original

Josh Buckley (new CEO of Product Hunt, founder of Mino Games) shared his investment philosophy on the Invest Like the Best podcast: he focuses on identifying "legendary startups," with three core criteria — a small but high-growth market, systematic design (e.g., flywheel effects), and reusable core

~9 min full read · 8 sections
Deep Analysis

Here is the translated English version of the investment research report, strictly following all provided rules.

At a Glance

In this interview, Josh Buckley (new CEO of Product Hunt, founder of Buckley Ventures) shares his investment philosophy: he focuses on identifying "legendary startups" with three core criteria—a high-growth small market, systematic design (e.g., flywheel effects), and a reusable core mechanism. He notes that the gaming industry leads other consumer sectors by approximately two years in performance marketing, distribution, and operations, and predicts that future business models will shift toward usage-based pricing. His successful investments include Rippling, Lattice, Boom Supersonic, and Relativity Space. Additionally, he discusses how crypto could become the catalyst for the next platform shift and emphasizes building a "meta game" to maximize user engagement.

Topic Sections

The Gaming Industry as a "Future Lab" for Business Models

Josh Buckley believes the gaming industry leads other consumer sectors by about two years in performance marketing, distribution, and operations, with its innovations gradually permeating enterprise SaaS. He points out that competition in mobile app stores is brutally intense, and the only path to victory is "operational excellence." Game companies must master monetization, distribution, and analytics, treating games as "live services" rather than one-off products. "Launching the game is 1% of the work; 99% of the effort happens after launch." This high-stakes competition has spawned numerous innovations, such as "loot boxes" and "variable rewards" mechanisms originating from the East, which were later adopted by Facebook's news feed and Twitter's timeline, eventually even penetrating enterprise SaaS products to boost user stickiness. Buckley emphasizes that game companies are at the forefront of applied human behavioral psychology, and their innovations cascade like a waterfall—from games to consumer social, and then to enterprise applications.

Building the "Meta Game": From Core Loop to Enduring Meaning

Buckley argues that successful products need to transcend their core gameplay and build a "meta game" to provide sustained meaning and engagement. He deconstructs products into three layers: the game (core mechanics), the community (social network), and the store (monetization engine). The goal of core mechanics is to put users into a "flow" state, which requires three elements: high-frequency feedback, variable outcomes, and a sense of control. However, core mechanics alone cannot retain users; for example, Angry Birds and Flappy Bird were fleeting hits. True stickiness comes from the "meta game"—an abstract layer built on top of the core gameplay that provides long-term goals. "The meta game is about providing this abstract layer that, as the context changes, provides ongoing meaning." Using Twitter as an example, he notes that its core gameplay is tweeting, while the meta game is the identity and status game built around follower counts and influence. In actual games, the meta game might manifest as joining a guild, competing for the top of a leaderboard, or gaining social status through rare skins. Buckley stresses that the core drivers of the meta game are fundamental human motivations, such as belonging and status.

Investment Philosophy: Three Criteria for Finding "Legendary Startups"

Buckley's investment strategy is to find the next "legendary outcome"—a "compounding machine" worth over $10 billion. He distills his investment philosophy into three core elements:

1. Breakthrough Idea: Requires extremely open-minded thinking and a belief that the future will differ from the past. These ideas look "weird" in their early stages, like Airbnb and Bitcoin. He quotes Peter Thiel, suggesting these companies often hold some kind of "secret" early on.

2. Founders: He asks himself, "Would I work for this person?" He values the founder's intelligence, ability to act quickly, tenacity, and most importantly—rate of improvement. "When I meet someone and see them again a few weeks or a month later, I can see how fast they explore the idea space. That excites me because everything compounds, including people."

3. Market: He looks for rapidly growing markets, not necessarily large current markets. He criticizes most investors for only looking at current market size while ignoring structural trends over the next decade. Using the iPhone as an example, he notes that early sales were disappointing, but only those who believed its installed base would reach billions could capture the massive ensuing opportunity.

Systems Thinking and the Flywheel Effect: The Case of NextHealth

Buckley emphasizes evaluating companies with systems thinking, looking for "leverage points" within the system—non-linear elements where input and output are disproportionate. He believes tech companies have near-infinite leverage and zero marginal cost, allowing a small team to impact billions of people. He is particularly focused on the "flywheel effect," a virtuous cycle feedback loop. Using his investment NextHealth as an example, he breaks down its flywheel in detail:

1. SaaS Layer: Provides a digitization and monetization platform for medical clinics, transforming traditional clinics into modern ones.

2. API Layer: Leveraging its vast network of clinics and EHR system integrations, it launches an API that allows developers to build healthcare products in 6 weeks (instead of 18 months), creating a "Plaid for healthcare."

3. Patient Layer: Reaches tens of millions of patients through the ecosystem, forming a direct-to-consumer channel.

These three pillars reinforce each other, creating a powerful flywheel. Buckley believes the best flywheels make the next evolutionary step "almost inevitable," thereby reducing the conviction required for the investment.

Position Moves

Position Analyst Stance Key Data
NextHealth Bullish Has thousands of clinics and tens of millions of patients; developer build time reduced from 18 months to 6 weeks.
Rippling Bullish (cited as a success case) Not disclosed
Lattice Bullish (cited as a success case) Not disclosed
Boom Supersonic Bullish (cited as a success case) Not disclosed
Relativity Space Bullish (cited as a success case) Not disclosed
Product Hunt Bullish (as his company) Millions of monthly visitors; Notion, Airtable, Zoom, Robinhood, Coinbase launched here.
Twilio Neutral (as a pricing model case) Not disclosed
Stripe Bullish (as a case of a "weird" idea) In 2011, FinTech was seen as a "cottage industry"; competing with PayPal was considered "irrational."
Plaid Bullish (as a case of a "weird" idea) Not disclosed
Ethereum Bullish (as a case of a "weird" idea) Looked "very weird" in 2013.
SpaceX Bullish (as a case of a breakthrough idea) Not disclosed
Uber Bullish (as a case of a breakthrough idea) Not disclosed
Airbnb Bullish (as a case of a breakthrough idea) Not disclosed
Y Combinator Bullish (as a case of a flywheel) Founders can get a 50-100% valuation premium through YC's Demo Day.
Andreessen Horowitz Bullish (as a case of a brand flywheel) Became a top-tier brand within a decade.

Judgments Worth Remembering

1. The gaming industry leads other consumer sectors by about two years. Rationale: Game companies must achieve "operational excellence," and their innovations in monetization, distribution, and psychology gradually permeate consumer social and enterprise SaaS.

2. A successful product = Game (core mechanics) + Community (social network) + Store (monetization engine). Rationale: These three elements together form a complete ecosystem, where the store's monetization power (single user spending can reach hundreds of thousands of dollars) can even exceed enterprise SaaS contracts.

3. The "meta game" is key to retaining users. Rationale: Core gameplay provides "flow," but the "meta game" (e.g., social status, belonging) provides long-term meaning, preventing user churn. Twitter's follower count is its "meta game."

4. Understanding power law distribution is the most portable lesson from the gaming industry. Rationale: A small number of users ("whales") contribute the majority of revenue. Companies often underestimate the value of these users and mistakenly offer them a "one-size-fits-all" product.

5. Future business models will shift from SaaS to usage-based pricing. Rationale: This model better captures the value from power law distributions, and products with higher LTV can "eat" the entire market.

6. Three criteria for finding "legendary startups": breakthrough idea, founders, and a rapidly growing market. Rationale: Breakthrough ideas look "weird" early on; the most important founder trait is "rate of improvement"; markets should be evaluated on their growth trend, not current size.

7. The best flywheels make the next evolutionary step "almost inevitable." Rationale: Using NextHealth as an example, the success of its SaaS business made launching its API business a logical next step, thereby building a self-reinforcing ecosystem.

8. Crypto could disrupt traditional business models, shifting from "Software as a Service" to "Software as Earning." Rationale: Users earning money by using a product incentivizes them to become "owners" and promoters of the product, fundamentally changing the incentive structure.